Description
On Recruitment Day in the year 2042, Kress and her seven fellow Seventeens—including her best friend, her worst enemy, a brilliant strategist, a moody recluse, a trigger-happy killer, a timid giant, and the impossibly handsome boy she’s avoided all her life—are taken away by armed soldiers to aid in the fight against the invading Eastern Order. But what does preparing for war have to do with the disappearance of Kress’s father? Or the strange pattern of techno-genetic tattoos embedded in her forearms? Or her growing psychic connection with Render, her mysterious raven companion?
In a secret facility called the Processor, Kress and her fellow Recruits are subjected to endless weapons training, violent puzzles, dangerous war games, deadly escape rooms, and impossible Virtual Reality simulations. In the end, they’ll get answers to questions they’ll wish they never asked.
Customers say
Customers enjoy the book’s plot twists and find it a good start to a new series, appreciating its readability and character development, with one review noting how the author spent time developing each character. The writing quality and story development receive mixed feedback – while some find it well written, others report grammar and spelling errors, and while the pacing is generally fast, some mention it starts out slow. Customers like the book’s appeal to both young and old readers.




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